Venusian Vengeance
Story
Unfortunately, Venusian Vengeance is a continued series. I
happened to play episode 2 before playing episode 1, but the creator has added
a little description of what is happening in the beginning of the game. This
helps fresh players to Venusian Vengeance understand the current situation. The
story is about Lord Clockswan, an old war veteran pursuing his shiny (silver
medal) which is taken by an alien. As Lord Clockswan explores through the
world, the player battles enemies and jumps across platforms while precisely
avoiding any danger. The narrative follows the 3-act structure where there is a
beginning, middle, and ending. The audience can easily to classify the
narrative structure when playing the game. For my game, I will have to consider
the 3-act structure as it is easy to recognize but also other possible
narrative arcs.
Art
Game-play
Basic controls are used in Venusian Vengeance with arrow keys
used to move the player left and right, and space button to shoot. The player
can always choose to open the help selection in the main menu to learn how to
play before playing. There are a few bugs like collision detection where an
enemy would shoot through walls or your character would hit an invisible
object. The game mechanics are rough and need to be polished and developed on.
Because of this rusty game-play, it made the game more difficult to evade
enemies and/or shoot them. I will double check my game by playing through
levels to see if there are any bug occurrences. In my game, I will use the
‘arrow keys’ to manoeuvre the player or for more experienced CP players the
‘aswd’ keys.
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