Venusian Vengeance

Story



Unfortunately, Venusian Vengeance is a continued series. I happened to play episode 2 before playing episode 1, but the creator has added a little description of what is happening in the beginning of the game. This helps fresh players to Venusian Vengeance understand the current situation. The story is about Lord Clockswan, an old war veteran pursuing his shiny (silver medal) which is taken by an alien. As Lord Clockswan explores through the world, the player battles enemies and jumps across platforms while precisely avoiding any danger. The narrative follows the 3-act structure where there is a beginning, middle, and ending. The audience can easily to classify the narrative structure when playing the game. For my game, I will have to consider the 3-act structure as it is easy to recognize but also other possible narrative arcs. 

Art


The art in Venusian Vengeance has a ‘steam-punk’ theme and includes abnormal illustrations and in some places, simple and minimal design. Venusian Vengeance’s start menu shows various things to show what the game is about. To begin with, the art in the background displays a mushroom cloud caused from an explosion and in the foreground an explorer holding a pistol is in shock from this explosion. From this art, it suggests the violence and action the game features, which supports its genre and story-line. In the levels, I’ve taken notice of objects that are precisely detailed. These objects present meaning to itself and are eye-drawing to the audience. Relatively, my game will feature abnormal characteristics but I still haven’t figured a theme yet.

Game-play



Basic controls are used in Venusian Vengeance with arrow keys used to move the player left and right, and space button to shoot. The player can always choose to open the help selection in the main menu to learn how to play before playing. There are a few bugs like collision detection where an enemy would shoot through walls or your character would hit an invisible object. The game mechanics are rough and need to be polished and developed on. Because of this rusty game-play, it made the game more difficult to evade enemies and/or shoot them. I will double check my game by playing through levels to see if there are any bug occurrences. In my game, I will use the ‘arrow keys’ to manoeuvre the player or for more experienced CP players the ‘aswd’ keys.  

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