The Young Isaac's Hidden Quest
The Young Isaac's Hidden Quest
Story
Main menu |
The Young Isaac’s hidden quest has incorporated its story in
the main menu. In the main menu, text is shown on a scroll which introduces the
player, the setting and the objective of the video game with a small intriguing
description. The story continues in the levels the player must complete by
finding hidden objects within the room. The narrative is told through the role
of the player who acts as Isaac Newton helper. The idea of having an introduction
of the story in the beginning of a game is straightforward. Not the best way to
engage with the audience but an interesting and uncomplicated way.
Art
The art style in The Young Isaac’s hidden quest is clearly medieval
theme. In the main menu, a paper crumbled with burnt sides displays brief text
of the narrative of the video game. Additionally, the font on the paper and title is like the font Old English Text which was commonly used in
medieval times. It is very rich in detail and supports the narrative and makes
the player want to play more. Moreover, the objects identified in the levels
are objects used over 100 years ago.
Game-play
The Young Isaac’s hidden quest is about the player finding
hidden objects scattered in a room. A visual list of objects is shown below the
room. These objects are hidden in places the player must look very carefully to
find. Once the player has discovered an object on the list, they must click on
it to obtain it. After all objects are found in the room, the level is then
completed. It was fun and challenging to find some objects cleverly hidden in
some places. To an extent, this is an interactive way of children book’s ‘I
Spy’ or ‘Where’s Wally’ in which the reader should find particular things that
are hidden on pages. Similarly, both medians share the same objective resulting
with pure fun or puzzlement.
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