Game Dev Schedule

Game Development Schedule draft

Approximate time used on elements for each level. Technological or other disturbances may occur during development.

Level 1 – The Golden Apple:
World Building - 4 hours
Character Development - 3 hours
Game-Play Build - 2 hours
Story Point Dialogue - 30 minutes
Play Test - 10 minutes
Debug -  10-30 minutes


Character development would be longest here because this is where my characters are created. Considering that my main characters are introduced in level 1, I can re-use their sprites in further levels.


Level 2 – Power appetite/Lust for Amor:
World Building - 2 hours
Character Development - 1 hour (Work on royal guards)
Game-Play Build - 2 hours
Story Point Dialogue – 30 minutes
Play Test - 10 minutes
Debugging – 10-30 minutes

Level 3 - Rage and Revenge:
World Building - 4 hours
Character Development - 1 hour (Work on barbarians)
Game-Play Build - 1 hour
Story Point Dialogue - 40 minutes
Play Test - 20 minutes
Debug - 1 hour

Level 4 – The monster in the woods:
World Building - 3 hours
Character Development - 2 hours (Work on Monster)
Game-Play Build – 2 hour
Story Point Dialogue - 30 minutes
Play Test - 20 minutes
Debug – 1-2 hours

Level 5 – Last Gaze:
World Building - 2 hours
Character Development - 2 hours (Work on Evil prince Terry)
Game-Play Build - 1 hour
Story Point Dialogue - 30 minutes
Play Test - 20 minutes
Debug – 1-2 hours



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