Game Dev Schedule
Game Development Schedule draft
Approximate time used
on elements for each level. Technological or other disturbances may occur during
development.
Level 1 – The Golden Apple:
World Building - 4 hours
Character Development - 3 hours
Game-Play Build - 2 hours
Story Point Dialogue - 30 minutes
Play Test - 10 minutes
Debug - 10-30 minutes
World Building - 4 hours
Character Development - 3 hours
Game-Play Build - 2 hours
Story Point Dialogue - 30 minutes
Play Test - 10 minutes
Debug - 10-30 minutes
Character development would be longest here
because this is where my characters are created. Considering that my main
characters are introduced in level 1, I can re-use their sprites in further
levels.
Level 2 – Power appetite/Lust for Amor:
World Building - 2 hours
Character Development - 1 hour (Work on royal guards)
Game-Play Build - 2 hours
Story Point Dialogue – 30 minutes
Play Test - 10 minutes
Debugging – 10-30 minutes
Level 3 - Rage and Revenge:
World Building - 4 hours
Character Development - 1 hour (Work on barbarians)
Game-Play Build - 1 hour
Story Point Dialogue - 40 minutes
Play Test - 20 minutes
Debug - 1 hour
Level 4 – The monster in the woods:
World Building - 3 hours
Character Development - 2 hours (Work on Monster)
Game-Play Build – 2 hour
Story Point Dialogue - 30 minutes
Play Test - 20 minutes
Debug – 1-2 hours
Level 5 – Last Gaze:
World Building - 2 hours
Character Development - 2 hours (Work on Evil prince Terry)
Game-Play Build - 1 hour
Story Point Dialogue - 30 minutes
Play Test - 20 minutes
Debug – 1-2 hours
Comments
Post a Comment