STAGE 4 - The End
The End Review
Story
How does the narrative explore the philosophies of Death?
The End explores the philosophies of death through distinct
culture beliefs, philosophical questions and science. The End’s narrative is
about your avatar who seems to have died from a crashing meteorite. However,
this is not The End of your avatar but the beginning. Your avatar awakes in a
dark place in which you discover strange-looking creatures later known as
guardians. There are 3 realms named mind, body, and spirit where these
guardians watch over and your avatar must journey through.
After successfully passing through the challenges set in a
level, the player will be asked a thoughtful question about life. The narrative
of The End effectively explores the philosophies of death through these
questions; Are humans cut from other parts of nature? Is there such a thing as
a cause worth dying for Is it important to have children? Do we have a soul
that could live on after our death? They are moral dilemma questions that
provoke the player to think critical about life and death. These philosophical
questions teach the player, beliefs and perspectives about cultures and
religions around the world. The audience is informed about a culture or a
religion’s viewpoint on a matter relating to death.
There are 6 levels in each world. To complete a level the
player must go through a series of puzzled situations, passing through deadly
obstacles to proceed to the next level. The level is then ended by challenging
the guardian of the realm you are currently in, to a game of death cards. As a
reward, the guardian offers a ‘death object’ which strongly relates to the
level’s question. Certain death objects symbolizes an idea that relates to
death. For example, the death object, syringe (lethal injection) has a description saying
Lethal injection description |
Syringe |
“Today, this is still one of the most controversial debates around death.
Organisations like dignitas argue that terminally ill people have the right be
helped to die, while others argue that this assisted suicide should never be
allowed.” These death objects clearly show philosophies of death in the quote
above. Explaining the moral dilemma in this description, the question; ‘Should people
be able to choose how they die?’ Closely links to the death object.
I personally don’t believe in this concept because we
shouldn’t have power over death, not yourself nor others. With my bias view and
opinion, I’ve come to realise that there is more to it than it seems. From the
description of this death object, it has really made me think about other
perspectives on this matter.
What themes/messages are clearly displayed by the story?
The End clearly displays a theme of self-realization.
Through exploring the realms of body, mind and spirit, the player ultimately
learns more about themselves as they play each level. The developers display
this theme through a player’s experience. “Paramahansa Togananda defined self-realization
as the knowing – in body, mind and soul – that we are one with the omnipresence
of God.” (https://en.wikipedia.org/wiki/Self-realization)
Relatively, the player learn their identity and the body, mind and soul by
answering those thought-provoking questions.
Which culture does
the story look at?
The narrative in The End explores many eastern cultures. Ancient Egyptians believed that life continued
even after death – in the “afterlife”. To them, death was only a temporary interruption
or pause to life. (ipfactly.com) To an extent, entering the afterlife in The
End happens right in the beginning. Ancient egyptians believed .
Art
How does the art
explore the philosophies of Death?
The art in The End explores death through its illustration of worlds
and diverse avatars. The End begins with character creation with several
features to make your character unique and special. Some of these features
refer to death in some sense, such as the option to have stitches or have a
skull t-shirt. A personal favorite of mine would be the camera t-shirt because
I thought of it as my avatar acting as a tourist wanting to take pictures in
the after-life J Each
avatar is unique with distinct colors, t-shirt, hairstyles and this diversity
of characters closely mirrors our views on different cultures, religion, and
beliefs.
The stage art in all 18 levels are surreal. There are 6
levels in each world, in which the art is unusual but has bright and diverse colors used which create an unreal vibe. The stage art may interpret the many
different perceptions of life after death.
Taking a closer look at the spirit world, the art is most
strange and beautiful. The spirit world has a variety of cold shades, purple,
black and blue. These colors portray death through its dark colors and
strange objects like crystals and pink grass.
Which culture does
the art look at?
Gods otherwise known as deities in eastern culture have
similar beings to ones in The End especially the ‘body’ guardian who strongly mirrors
deity ‘Vishnu’ from Hinduism culture.
In the End, guardians are portrayed as big and almighty
beings. Just like in many religions and cultures, most have a higher being(s)
they worship. Whereas in The End, these higher beings are the guardians of the
galaxy who offer a death object at the end of every level.
The guardians do portray religion beliefs with almighty and
divine beings. For instance, the ‘body’ guardian has several arms when provoked
to play a game of death cards. This can be a reference to eastern culture Hinduism.
Game-Play
How does the game-play explore the philosophies of Death?
Game-play explores the philosophies of death through the
doors of decision. There are 2 doors, one labelled ‘yes’ and the other ‘no’ and
you are presented with a though-provoking question about life. The player has a
choice, so it’s up to the player to answer the question.
I recognized when playing the video game that my choices are
subjective. The doors of decision ask philosophical questions about something
relating to the current realm you’re in. I think that when asked these
questions that the player doesn’t really think deeply enough about the
question.
Which culture does the game-play look at?
Shadow walking is an ability your player uses in some areas
of the game to progress further in the level. This ability allows your avatar
to walk out of your solid body into a pitch-black body and walk on to temporary
surfaces - shadows. This mechanic is interesting because it refers indirectly
to spiritual and scientific aspects. Personally, I first interpreted shadow
walking as a way astral projecting where the player creates his/her path.
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