STAGE 2 - Flow Review
Flow by Jenova Chen
Since the console version of Flow differs from the PC version for instance graphics and mechanics, I will solely focus and discuss the PC version to help me create a game of my own:))
Play Flow here: http://www.jenovachen.com/flowingames/flowing.htm
Credits level |
Flow by Jenova Chen is a top-down video game exploring the
oceans depths whilst an aquatic creature consumes organisms, to evolve and
advance their creature further down to ultimately a new beginning. Although
there is no narrative behind this video game, it does feature a very
interesting design that allows the player to progress at their own pace. I
think that this feature is cleverly embedded into the game with the two
dot-like organisms (one red & one blue) representing progress
(red) and regress (blue) of levels.
Nokia's Snake (1998) |
When I first began playing Flow, I reminisce the good ol’ times playing Snake (1998) on my mom’s Nokia. The concept of Snake is where the player manoeuvres a line which grows in length when eating dots and fruits. Likewise, Flow features dot plankton for your player to eat and grows/evolves as it eats more and more.
Visuals
Flow has a simple but fascinating art. The creature you
control is made up of multiple circles connected that form somewhat of a
snake-like shape. The game starts off with a bright luminous color then as you
advance levels, the atmosphere darkens almost as if you’re going deeper into
the game. As you play, you can see in the background your next level. I thought
this was cool feature to have in a game as it shows the player their future
challenges. Some may say that the visuals of Flow are avant-garde with its
radical creatures and hydrosphere game-play.
Sound
The game begins with choir music playing in the background. It is slow and has a calm tempo. The music draws the player into the game as it gives off a relaxing atmosphere. Additionally,
when you consume other organisms a sound effect is played. In a way, this sound was satisfying when I heard it, making me want to eat more of those dots!:))
Game-play
In the beginning of Flow, I was very confused as to what the
game was about or what I had to do. It didn’t provide any instructions,
introductions or even controls. I think that not having these guides force the player to explore
the game.
Flow has a basic and simple game-play. Your controls are the
mouse or mouse pad (If you’re playing on a laptop), and your creature follows wherever your cursor is on the screen. Your objective in flow is
to consume, evolve and survive. However, things do get a bit tricky when faced with
AI (Artificial Intelligence). For example, when you consume a dot from a
sting-ray creature, it changes its color to orange and accelerates through
space drastically. This makes it difficult to consume its dots thus changing
the way the player must play. The player must click the mouse button to
accelerate to the speed of the sting-ray in order to consume it. I thought that this was a challenging task to do yet fun as I tried to beat bosses using the acceleration feature.
Learn
I have taken into consideration of game elements like sound
effects/music and difficulty. I realized that sound effects/music is an
important aspect in Flow and really enhances game-play. The difficulty of a
game is also another important aspect to take into consideration because a
player may get bored if a game is too easy but if a game is too hard the player
will get frustrated and quit.
"In order to maintain the Flow experience, people need to adjust their experience, balance the challenges to their abilities, keep themselves in a safe zone where psychic entropies like anxiety and boredom would occur"
(http://www.jenovachen.com/flowingames/missionstatement.htm)
These two elements are major factors in Flow and video games in general.
"In order to maintain the Flow experience, people need to adjust their experience, balance the challenges to their abilities, keep themselves in a safe zone where psychic entropies like anxiety and boredom would occur"
(http://www.jenovachen.com/flowingames/missionstatement.htm)
These two elements are major factors in Flow and video games in general.
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